Thursday, August 27, 2009

Measuring Cost

[Note: this is a lengthier version of an article of mine which first appeared in Matthew Devries' legal blog, Best Practices Construction Law back in July]

As an architect and a concerned citizen, I frequently am required to evaluate the cost of a particular technology or artifact, and then voice my opinion or advise a client as to its value. In order to shed some light on some of the implicit difficulties in measuring cost, let’s take the seemingly innocuous case of weighing the merits of maintaining existing overhead power lines as opposed to running them underground (the grammatically unpalatable “undergrounding”). I hope I’ll be indulged if I write about cars, too, along the way.

Cost accounting is typically framed within the context of manufacturing or production. In this model, all contributing costs are determined (by one of several competing methods) only up to the moment a manufactured item (or "artifact" in Wiebe Bijker’s terminology) is produced. Thus contributing expenditures are the sole determinant of value; cost accounting is hence inherently historical. Furthermore, it is inherently consumerist: in its particular analysis of the cost of production it implicitly treats the artifact as relevant only through the production process; afterwards consideration for the artifact is discarded in effect by neglect. At no time are the costs of the consequences of the artifact considered.

Bijker’s perspective is far broader; his overarching concern is political currency. Such a perspective must account for an artifact’s cost — in his case a broad environmental policy — but of equal or greater concern are the ramifications of that artifact. In advocating a political, consensus-based methodology for evaluating expenditures, Bijker supports a democratic process whereby authority rests as much in how the artifact is used as it does in the technical expertise of the artifact’s scholars. His analysis is thus squarely in the phenomenological camp, concerned as it is with human experience as the foundation of value.

In some respects Bijker does not go far enough. For example, in his analysis of power and artifact, he takes a rather limited, above-the-waterline view of the automobile. The car is in fact two technologies: the technology of the artifact itself (the car qua particular machine), and the technology of the “ecosystem of carhood”. By the latter inelegant term I mean its embodied energy (the extraction, processing, and manufacturing of natural resources) and the consequences of its utility (in the form of hydrocarbon consumption, roads and the complex economic infrastructure which support this particular form of mechanized personal transportation). The individual may enter a power relationship with the particular artifact, but is de facto helpless against this “ecosystem of carhood”, as that system controls, or at the very least heavily influences, her regardless of whether she individually owns a car.

Put directly, Bijker is concerned with an artifact’s value; cost accounting is only about, well, cost.

Somewhere between cost accounting and Bijker’s social constructivism is Bradley Johnson’s engineer-like attempt to measure the cost and value of running power lines underground (“Out of Sight, Out of Mind?”, Edison Electric Institute, July 2006). This article points to some of the difficulties associated with calculating true costs (i.e., accounting for an artifact’s embodied energy and consequences). Johnson can fairly confidently make use of SAIDI and SAIFI data to compare overhead and underground electrical distribution system’s relative reliability, but he does not venture so far as to calculate relative lost productivity attributed to outages, nor lost billing opportunities to the utility company, nor emergency repair costs. Granted there are difficulties in differentiating between overhead and underground outages, and attributing losses to each. But when it comes to valuating qualitative factors like aesthetics, Johnson is at sea, in spite of his best efforts. In fact, his conclusions are at best ambiguous, at worst contradictory: he simultaneously cites cases of utility consumers being unwilling to pay modest sums for underground service, then concludes that communities regularly pay on the order of $1M per mile for conversion to such service. If anything can be determined from his conclusion, it’s that collectively consumers seem willing to pay what individually they refuse.

As helpful as it is in constructing an argument for overhead service (or preparing a defense against such an argument), Johnson’s methodology fails to properly account for value. Like cost accounting, it relies on historical production data, rather than a community consensus based on a phenomenological context for artifacts. An analysis of cost treats artifacts as objects (as in, “objectification”), pigeon-holing them as phenomena disassociated from their use, whereas considerations of value postulate that artifacts are meaningful as experiences in their broader social and environmental context. “Cost” is therefore not sustainable because it alienates artifacts from the environment, “value” is sustainable because it contextualizes artifacts as having agency within the larger environment.

Monday, August 17, 2009

Review: 3D Modeling in Vectorworks 2009


I'm an advocate of the strategic use of Building Information Modeling (BIM) in architectural design, I've trained professionals in the use of Vectorworks (a BIM product) for over a decade, and I've taught Vectorworks in universities. So, I have both a practitioner's and teacher's interest in what's available for 3D users of Vectorworks. Lately, I’ve been reading Jonathan Pickup’s new training manual, 3D Modeling in Vectorworks 2009. Pickup is a New Zealand architect, longtime Vectorworks user and trainer, and author of several training manuals for my favorite software application. He’s well-known in the Vectorworks community, and has scores of short online videos demonstrating Vectorworks tips and tricks—check him out on YouTube and Twitter, or look up his Vectorworks web site.

3D Modeling in Vectorworks 2009 is both a spiral-bound reference manual and accompanying disc; the disc contains a PDF version of the manual and Vectorworks tutorial files. These are clearly explained in step by step instructions, accompanied by copious screen shots. From the PDF, the user can follow embedded links to watch short videos that further illustrate the accompanying text. While the book title suggests it’s best used for Vectorworks 2009, even users of Vectorworks several versions back will still get a lot out of this manual. One note: the multimedia PDF should be opened in Adobe Acrobat, rather than for example Preview, in order to access the embedded video links.

Whenever approaching a topic as rich and potentially complex as 3D modeling, a trainer is faced with a quandary. Should individual tools and commands be taught methodically, from simplest to most complex, but without the contextual benefit of a project? Or should the training consist of a project vignette that offers the user a context for the varied relevant tools, but may not have the logical rigor of the tool-based approach? Pickup has organized his book to take advantage of both methodologies; as a trainer myself, I greatly appreciate that.

Part One of the manual is almost half the book and covers basic 3D modeling: extrusions, multiple extrusions, sweeps, basic NURBS operations, to name a few. Rather than being a dry rehashing of the extensive online Help already built into Vectorworks, Pickup offers insights into the underlying logic of the tools and commands he covers, explaining them in a way that makes using them less of a “black box” experience for new users. From my own training experience, his explanations make a great deal of sense.

Part Two begins the work of applying some of the abstract tools in Part One to actual architectural applications, such as developing a site model from NURBS. This section provides helpful insights for those who might want to develop quick massing or presentation models from Vectorworks, effectively using the program as a kind of "SketchUp plus". This section also demystifies the Working Plane, a concept that for some reason seems to intimidate users who are new to using Vectorworks in 3D.

Part Three takes the user through a small bus stop project, effectively resolving the quandary I referred to earlier. The project may be unrealistically small in scope and not accurately represent most users’ actual work flow, but it does offer an opportunity to apply the concepts previously covered on a manageable scale.

Throughout, Pickup addresses topics clearly and succinctly. NURBS, which have traditionally overwhelmed users new to 3D, are covered in a highly approachable manner, if not in tremendous depth. This is appropriate for users first learning 3D work. The accompanying videos are short and to the point, and the author strikes a good balance between keeping the viewer’s attention and covering the material fully. Needless to say, having print, video, and sample files all together covers the bases for all kinds of learners. The book stops short of addressing lighting and rendering, which properly are another subject. Personally, I’d recommend Daniel Jansenson’s older but still excellent Renderworks Recipe Book (Imageprops.com, $25 eBook) as a follow-up manual.

Pros
Clear instructions that are extensively illustrated; includes book, PDF, videos, and tutorial files. Covers NURBS modeling, features that Vectorworks has that both SketchUp and Revit lack. Combines tool-based tutorials and project-based vignette approach.

Cons
A bit pricey at $75.

Recommended

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